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Entries by Brendan T. Smith (238)

Monday
Jul192010

Heavy Rain Review - Potential Squandered by Sloppy Story

Heavy Rain, as it turns out, is a difficult game to pin down. As I sit here trying to summarize my feelings, I find it hard to form the usual nice, tidy narrative explaining why the game was either spectacular or a load of crap.

At the center of the turmoil is one concrete statement that I feel certain of. Heavy Rain is a thrilling, unique title that tries to bring something new to the table and almost manages to succeed, but that ultimately has too many problems to recommend without reservations. 

Its strengths will be enough to make a certain type of gamer fall madly in love with it, and rightfully so. It makes a valiant attempt to push gaming forward by introducing stronger characters and narrative influence into the typically juvenile gaming landscape. 

Unfortunately, having a noble concept is not enough to qualify you as a success. Execution is key, and here Heavy Rain stumbles. Most will find a litany of problems that mar what could otherwise have been a terrific experience.

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Wednesday
Jun022010

ModNation Racers - Annoyingly Close to Perfection

One question lingers above the head of ModNation Racers, casting its ugly shadow on the game’s cute facade and refusing to budge until a satisfactory answer is provided once and for all.

Is ModNation Racers better than Mario Kart?

After all, Sony’s newest kart racer is clearly lusting after the throne. They have set out to infuse the user-created madness of LittleBigPlanet with the core kart racing gameplay of the king of the genre, Mario Kart.

Have they done it? Has the king been dethroned?

Sadly, in a plot twist straight out of a bad sports movie, ModNation Racers came within ten feet of being the king of the hill and then tripped over its own feet and rolled all the way back down to the bottom.

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Thursday
May202010

Final Fantasy XIII Progress Report: A Primary Concern

Final Fantasy XIII has a lot of problems. This should come as no surprise to anyone.

The Internet overfloweth with reports of this title’s many misfortunes. From a cast of characters filled with one too many jackasses to a difficulty curve overly fond of the comforting right angles of the good old brick wall to a level designer seemingly infatuated with tubes, Final Fantasy XIII is, shall we say, less than perfect.

My final verdict on the game will have to wait, and it will have to wait quite a while because this is a long, difficult game.

But I have discovered something recently. As per my usual habits, I had gotten distracted from my Final Fantasy-ing for a few days, having briefly put it aside to play some Super Street Fighter IV online, play around with some Rabbids that arrived from GameFly, and even do a couple of things that didn’t involve holding a controller.

I picked it back up today after deciding that, with so many terrific games coming out right around now, I needed to get Final Fantasy XIII out of the way so I could move onto something else with a clear conscience.

So, in an effort to clear my calendar (and just to get it out of the way) I put Final Fantasy XIII back in my PS3 and got back to the grind.

That’s when it occurred to me. I now know what my biggest issue with this game is, and it isn’t any of the things I thought it would be.

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Monday
May172010

Sherlock Holmes - Out with the Old, in with the New

Sherlock Holmes is clearly a case of Hollywood getting its grubby mitts on a classic franchise, having its way with it, and turning it into something far more palatable for today’s, shall we say, less sophisticated audiences. It’s got all the classic hallmarks: explosions, action sequences carried out by characters who should barely know how to throw a punch correctly, and plenty of witticisms to keep the property well away from the dangerous territory of the serious.

What’s amazing is that this rather predictable Hollywood remake, this dumbing down of a classic figure of literature, actually manages to be thoroughly entertaining. Well, so long as you set your expectations correctly.

It would be fair to say that I know next to nothing about Sherlock Holmes save useless generalities. Even so, I know enough to say with a great deal of confidence that little effort at all was made in this adaptation to create a version of Sherlock Holmes that resembled the original even in the slightest. 

This movie features a remarkably smart British man who has a penchant for solving mysteries. If that’s all you need to believe a character is Sherlock Holmes then you should be right at home. For most it’s going to be a bit of a hard sell. His sarcastic wit, inexplicably superb fighting skill, and handsomely young appearance that one could politely say didn’t quite fit my initial expectation for the character make for a Sherlock Holmes that fits conveniently well into the ridiculous story he’s plopped into.

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Wednesday
May122010

Katamari Forever - This Schtick's Getting Old

Something about Katamari Forever feels disingenuous. The title endeavors diligently to appear carefree, wacky, and strange. It confronts you at every turn with craziness. The whole affair is supposed to feel simple and lighthearted.

Instead, something about it just feels off.

The first Katamari was genuinely clever and original. Enough time has passed since then, with enough derivative sequels passing through Namco’s pipeline, that it has become impossible to ignore the fact that the foundations of Katamari have not changed in six years.  

This isn’t the good kind of stagnation that Nintendo has down to an art form. This isn’t a case of preserving the essence of what made the original fun and simply delivering more of that with a few tweaks to keep it fresh. 

Katamari Forever is a clear demonstration of how delicate Nintendo’s rehashing really is. Too few new features, too many sequels, too little time between games, and countless other factors threaten to spoil the experience. To get away with making the same game over and over again, developers must tread carefully. Namco has eschewed their responsibility as caretaker of the Katamari franchise’s good name. I am of course not entirely serious when I say Nintendo is “making the same game over and over again”, but Namco is coming frighteningly close. 

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