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Entries in forever (2)

Wednesday
May122010

Katamari Forever - This Schtick's Getting Old

Something about Katamari Forever feels disingenuous. The title endeavors diligently to appear carefree, wacky, and strange. It confronts you at every turn with craziness. The whole affair is supposed to feel simple and lighthearted.

Instead, something about it just feels off.

The first Katamari was genuinely clever and original. Enough time has passed since then, with enough derivative sequels passing through Namco’s pipeline, that it has become impossible to ignore the fact that the foundations of Katamari have not changed in six years.  

This isn’t the good kind of stagnation that Nintendo has down to an art form. This isn’t a case of preserving the essence of what made the original fun and simply delivering more of that with a few tweaks to keep it fresh. 

Katamari Forever is a clear demonstration of how delicate Nintendo’s rehashing really is. Too few new features, too many sequels, too little time between games, and countless other factors threaten to spoil the experience. To get away with making the same game over and over again, developers must tread carefully. Namco has eschewed their responsibility as caretaker of the Katamari franchise’s good name. I am of course not entirely serious when I say Nintendo is “making the same game over and over again”, but Namco is coming frighteningly close. 

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Thursday
Apr152010

Lamenting a Lost, Assuredly Mediocre Friend

Why would anyone in their right mind lament the loss of a game like to DN forever? This title was the laughingstock of the industry for too many years to bother counting. This title had more broken promises that every politician in Washington put together. This title, more than anything else, looked to be based on a style of gameplay that was laughably outdated from anything that could even remotely be considered modern.

I'm not debating a word of any of that. In fact, that last bit about the updated gameplay is precisely why I wish the game had managed to do the impossible and actually land on store shelves.

See, I've noticed a disturbing trend in first person shooter games lately. With every new release comes more boring space Marines, more sickening trips through fake World War II games glorifying a horrible war, and more games for us to bring the maddening trend of realism in their gameplay design.

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