Final Fantasy XIII Progress Report: A Primary Concern
Final Fantasy XIII has a lot of problems. This should come as no surprise to anyone.
The Internet overfloweth with reports of this title’s many misfortunes. From a cast of characters filled with one too many jackasses to a difficulty curve overly fond of the comforting right angles of the good old brick wall to a level designer seemingly infatuated with tubes, Final Fantasy XIII is, shall we say, less than perfect.
My final verdict on the game will have to wait, and it will have to wait quite a while because this is a long, difficult game.
But I have discovered something recently. As per my usual habits, I had gotten distracted from my Final Fantasy-ing for a few days, having briefly put it aside to play some Super Street Fighter IV online, play around with some Rabbids that arrived from GameFly, and even do a couple of things that didn’t involve holding a controller.
I picked it back up today after deciding that, with so many terrific games coming out right around now, I needed to get Final Fantasy XIII out of the way so I could move onto something else with a clear conscience.
So, in an effort to clear my calendar (and just to get it out of the way) I put Final Fantasy XIII back in my PS3 and got back to the grind.
That’s when it occurred to me. I now know what my biggest issue with this game is, and it isn’t any of the things I thought it would be.