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Entries in rpg (7)

Wednesday
Dec222010

Best of the Decade: Fallout 3

Fallout 3

Platforms: Playstation 3, Xbox 360, Windows

Release Date: October 28, 2008

Publisher: Bethesda Softworks

Developer: Bethesda Game Studios

Bethesda games are broken. There’s no way around it. I was intimately familiar with Oblivion’s brand of broken before their new project was even announced. Fallout 3 followed faithfully in its footsteps in being a technical mess of a game. If we’re being honest, most of Bethesda’s games would be laughed off of the shelves were it not for their one primary saving grace.

But oh what a saving grace it is.

Like its fantastical predecessor, Fallout 3 nails the feeling of an epic scope like no other game this side of World of Warcraft. It’s pretty safe to say that Bethesda’s games are the largest, most detailed worlds in all of gaming, at least on the single player end of the equation and perhaps beyond. Exploration is present in spades. There’s so much to do and see it boggles the mind. I may go back to WoW periodically for my “holy bejeezus this gaming world is huge” fix, but in my off months I’m playing games like Bethesda’s, and no one does them better than the studio that brought us Elder Scrolls.

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Saturday
Aug072010

First Impressions: Arc Rise Fantasia

First impressions are important. They let you know what you’re in for. They’re even more vital when you’ve just blown $60 on a game and you need to know whether or not to mourn the loss of your poor cash. In the First Impressions series of articles, I’ll spend an hour with a new game and document my experience. One hour is hardly enough to fully judge a game, but to partially judge it? It’ll do just fine.

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Not all beginnings are easily deciphered. Some experiences exude a mysterious aura that leaves one’s thoughts clouded. Not all things show their true selves immediately upon first viewing. Not every facet of an experience is always displayed at first glance, leaving more to be discovered with the passage of time.

Final Fantasy XIII, for instance, hides the fact that it apparently becomes a competently constructed game if only you sink 30 hours into it first. Limbo, without uttering so much as a word, captivates you while leaving you totally on your own to figure out what kind of experience you’re actually in for. 

Other beginnings are more obvious. The first time a character uttered a single sentence in Arc Rise Fantasia I knew exactly what I was in for. Every cutscene, battle, town, and dialog afterward simply reinforced my initial impression. This isn’t a game that will perplex your poor brain as you desperately struggle with the quandary of whether to spend more time with it or not. I can guarantee that within five minutes of picking up a controller you’ll know whether this game is for you.

By the second sentence of dialog, I, for instance, had discovered that I was not one of the small percentage of gamers who could tolerate Arc Rise Fantasia. 

This game seems to be made for a mysterious type of gamer who may or may not actually exist. It is carefully constructed to be of maximum appeal to those whose enjoyment of a game is directly proportional to the number of terrible cliches it contains. A game consisting of nothing but a series of these cliches must, by way of logical conclusion, be aiming to sell itself to those who love a nice trite line of dialog and favor predictability above all else.

At the least, one has to credit Arc Rise Fantasia for not limiting its mastery of cliches simply to overdone plot constructions or familiar gameplay elements. It extends its reach to a far more, shall we say, “meta” level; all the way to the quality of the experience itself.

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Thursday
May202010

Final Fantasy XIII Progress Report: A Primary Concern

Final Fantasy XIII has a lot of problems. This should come as no surprise to anyone.

The Internet overfloweth with reports of this title’s many misfortunes. From a cast of characters filled with one too many jackasses to a difficulty curve overly fond of the comforting right angles of the good old brick wall to a level designer seemingly infatuated with tubes, Final Fantasy XIII is, shall we say, less than perfect.

My final verdict on the game will have to wait, and it will have to wait quite a while because this is a long, difficult game.

But I have discovered something recently. As per my usual habits, I had gotten distracted from my Final Fantasy-ing for a few days, having briefly put it aside to play some Super Street Fighter IV online, play around with some Rabbids that arrived from GameFly, and even do a couple of things that didn’t involve holding a controller.

I picked it back up today after deciding that, with so many terrific games coming out right around now, I needed to get Final Fantasy XIII out of the way so I could move onto something else with a clear conscience.

So, in an effort to clear my calendar (and just to get it out of the way) I put Final Fantasy XIII back in my PS3 and got back to the grind.

That’s when it occurred to me. I now know what my biggest issue with this game is, and it isn’t any of the things I thought it would be.

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Wednesday
Mar312010

JRPG Madness

And once again I am forced to abandon a JRPG.

Surprise!

Goodbye, Lost Odyssey, you were kind of fun while you lasted.

I have a rather sordid history with this genre, I will admit. Countless JRPGs have passed through my consoles and only a scant few have ever had the privilege of showing me their credits sequences.

Something about them keeps drawing me back in time and time again, yet invariably before the credits have rolled I am repulsed by some element or another of outdated gameplay or frustrating game design.

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Friday
Mar122010

Mass Effect 2: Achievements and the RPG Experience

I can honestly and proudly say that I am not addicted to achievement points. I am not one of those poor souls who dedicates his entire playing experience to squeezing out every last point possible and doesn’t give up until every tedious, impossible task is done.

That simply doesn’t appeal to me in the least.

I’m not immune to the allure of the points, however. I know how satisfying it can be. I am aware of the double edged sword they can present. At their best, they give you incentive to play the game in fun ways you might never have thought or bothered to otherwise. At their worst, they lure you into wasting your time doing boring, unnecessary crap just for the increased achievement score.

Basically, my interest in points extends exactly as far as that line of boredom and insanity. I will happily chase a few points for fun, as long as it actually remains fun.

But I have recently realized that even my merely casual affection for the points can have a greater influence on my game playing than I thought.

The original Mass Effect contained a good number of fairly interesting cast members. This should have been a good thing, but the game’s structure combined with those blasted achievement points actually turned it into a negative for me.

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