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Entries by Brendan T. Smith (238)

Monday
Apr052010

Uncharted 2: An Unfortunate Difficulty Curve

It’s only logical that, in a medium that prides itself upon interactivity and developing player skill, games would necessarily get harder as they go along, peaking in difficulty at the end of the game in the ultimate test of what the gamer has learned.

In the olden days this was less complicated. Beating a game was its own reward. There was no complicated story to worry about, only overcoming the series of obstacles and seeing the Game Over screen.

But now that games are starting to tentatively poke their feet in the water of competent storytelling, a new element is added to the mix. A vital part of proper storytelling, and a big reason why the interactive medium of gaming has so far sucked at telling good tales, is momentum. Interactivity screws with momentum. It’s a nightmare to maintain a compelling pace when the player has full control of what’s going on.

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Wednesday
Mar312010

JRPG Madness

And once again I am forced to abandon a JRPG.

Surprise!

Goodbye, Lost Odyssey, you were kind of fun while you lasted.

I have a rather sordid history with this genre, I will admit. Countless JRPGs have passed through my consoles and only a scant few have ever had the privilege of showing me their credits sequences.

Something about them keeps drawing me back in time and time again, yet invariably before the credits have rolled I am repulsed by some element or another of outdated gameplay or frustrating game design.

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Monday
Mar292010

Uncharted 2: Loading Times and the Gaming Experience

It’s amazing how distracting a simple loading screen can be. It’s a little thing, but that seemingly unimportant static screen can rip your immersed brain right out of an amazing experience and back into the real world. It may only be for a brief moment, but it can be more than enough to break the flow of the story, to pull you out of the game, or to stifle your sense of immersion.

I’ve always found it amazing that more developers don’t try to get rid of the annoying little things. I remember back to the days when I first played games on the original PlayStation. I was so amazed by the technology of the whole “games coming off of CDs” thing that I thought loading screens were cool. They were a sign of advanced technology. No more outdated cartridges for me!

Well, those days are long gone. Times have changed, and fast. Loading screens are no longer interesting artifacts of technological progress. They are now signs that a developer couldn’t find a way to overcome the technological challenge of getting rid of them.

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Wednesday
Mar172010

Mass Effect: Gaming's Star Trek?

Just about every medium that tells a story seems to eventually develop universes - collections of lore and history originally attached to particular stories, but that stay relevant long after those initial tales are completed. The allure of the universe is stronger than any individual story told within it, so people come back time and time again, demanding new stories told within its confines.

Television gives us some of the most numerous and obvious examples. Star Trek, for instance, is a terrific analogue for what Mass Effect could be. Its universe has sustained multiple television series, books, movies, games, and more. While the original show that started it all still remains popular, clearly there is more draw here than just Kirk and his crew.

Another obvious example, this time from the world of film, is Star Wars. There should be no need to explain the importance of this one. It is one of the most influential story universes of all time. It strongly centers around the original movies which made it famous, but has produced countless examples of other forms of entertainment only related by the universe they share.

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Friday
Mar122010

A Gaming Guinea Pig

I have overcome my gaming demons. I have bested my problematic past. I have improved myself and can now legitimately call myself a better gamer.

This is no boast of skill. I’m not gloating about some great conquest or magnificent feat.

I am simply expressing pride in overcoming a personal flaw that has been bugging me for ages. It may not seem like much to most, but as important as my games are to me, I consider it a great accomplishment.

I have what you might call a bit of a checkered past when it comes to finishing games. Now, I know it’s far from unusual for your average gamer to fail to complete a title here and there. That is, in fact, perfectly normal. But when the problem is as consistent and ever-present as mine was, it can quickly lead to frustration.

Never have I had a total inability to finish what I start. This is not a problem analogous to a life-threatening disease. It is, perhaps, a bad rash or an itchy sore of some sort. But, much like an unidentifiable itchy red splotch, this problem came back to haunt me at intervals both inconvenient and unpredictable. I could finish a certain title without problem and then pile up five games that I’d never see the end of and a couple that it would take me a year or so to get back to.

This last bit, more than anything else, is most maddening.

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