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Entries in ii (3)

Tuesday
Feb082011

Daily Contemplation: Dragon Age II on Macs on day one

The Mac version of Dragon Age II will be available right along with the PC version on the game's release date, March 8. Not only that, but it will come on a hybrid disc that includes both the PC and Mac versions.

This probably isn't news, but it's the first I've heard of it. I do wish more developers would do this. Blizzard in particular has long been good about supporting the forlorn Mac gamer, but few other studios have been. I realize those that play games on OS X are a small percentage of a PC game market that's not terrifically healthy to begin with these days, but Apple fans are a loyal bunch and certainly appreciate when they're thrown a juicy bone like this.

Plus, as Macs run on Intel processors these days, it's easier than ever to create a Mac version of a game. I'm sure it's still no cakewalk, but the OS X gaming situation is certainly better than it used to be. Apple is putting passable graphics cards in even lower end machines and, with the advent of Steam for Mac and other digital download services, it's easier than ever for Mac gamers to purchase games for their OS of choice.

Strangely, there's no sign of a Steam version of Dragon Age II for the Mac yet. This is especially disappointing as, in today's increasingly multiplatform, digital world, it's a pain to be forced to purchase separate versions of the same game just to use it on all of your capable devices. Steam's terrific service allows you to purchase a game and not only easily install it on any computer you own, but also gain access to either the PC or Mac versions of anything you buy. It's one of the most consumer-friendly places to purchase games, and it's sad that Dragon Age II won't be taking advantage of that on the Mac side, at least at first.

In any case, good on Bioware for throwing Mac users a bone. Hopefully they'll respond in kind and actually purchase the game so this kind of thing will continue to become more prevalent. 

Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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Friday
Feb122010

Molyneux's World

A great prophet emerged yesterday from his Palace of Creation and deemed the populace worthy of more of his divine revelations. With tender voice and many sweeping hand gestures, he gently ushered in a wave of new truths for the riveted audience that lie in wait.

Yes, one Mr. Peter Molyneux has again emerged with more of his words of self-aggrandizement, attempting to stun the gaming community with the powerful force of his sheer arrogance. 

This is a man who has uttered language in the past such that it is rather surprising that he has not yet been crowned King of All Game Creators. How can someone who so clearly brings so much unadulterated innovation into an industry desperately calling out for his divine touch not be hoisted onto the highest podium available for all to worship?

The answer, it seems, lies in the fact that The Great Molyneux seems to have what might be described as a tenuous grasp on that thing which we call reality.

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