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Entries in xbox (7)

Wednesday
Dec292010

Best of the Decade: Limbo

Limbo

Platform: Xbox 360

Release Date: July 21, 2010

Publisher: Microsoft Game Studios

Developer: Playdead Studios

I think most who hold the hobby of gaming close to their heart would agree that the medium is perfectly capable of being considered art. When it comes time to decide which games constitute art, consensus is decidedly less clear. Outside of a few select titles that seem to pop up repeatedly in such discussions, such as Shadow of the Colossus, I’m not sure most gamers know what an “artistic” game is supposed to look like.

Should we look to games like Heavy Rain, which aspires as much as is possible to be a film, for our example? Should we turn to games like Flower, which dispense with most recognizable aspects of being a game at all in favor of being visually interesting and delivering a strong message? Or is the answer somewhere in between?

I think with Limbo we’re a step closer to knowing. Of course, as with any type of art, there isn’t simply one easy definition. Looking at games like Shadow of the Colossus and Limbo, however, it does become clearer what is required on a fundamental level to be both a game and art.

 

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Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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Friday
Dec032010

Best of the Decade - Geometry Wars: Retro Evolved

Geometry Wars: Retro Evolved

Platform: Xbox 360

Release Date: November 22, 2005

Publisher: Microsoft Game Studios

Developer: Bizarre Creations

Geometry Wars: Retro Evolved has many honorable traits worthy of mentioning all on its own. During a time period where there was a notable drought of quality retail Xbox 360 games, it provided an oasis of cheap, downloadable fun. Its simple design hid an addicting game that could eat up hours of your time without you even realizing it. Its single-minded focus on topping your score and testing your reflexes channeled the simplistic appeal of the arcade games of yore, but brought the experience right to the living room and updated it with modern features and a fresh coat of paint.

You didn’t need a bag full of quarters from your mom to enjoy this gem. For a measly $10 or so, you could download it right to your console and play to your heart’s desire, whether for 5 minutes or 5 hours.

As laudable as Geometry Wars was, and its sequel surpassed it in nearly every way, what it represented in a more philosophical sense is why it’s on this list.

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Friday
Nov052010

First Impressions - Fable III

Fable III

Developer: Lionhead Studios

Publisher: Microsoft Game Studios

Release Date: October 26, 2010

Date of Play: November 4, 2010

Stated as politely as I can manage, Fable II was a game I came to rather dislike. Perhaps it was Peter Molyneux’s incessent promising of features he couldn’t deliver, perhaps it was a case of high expectations being soured by a good, not great, game, or perhaps it was simply bad timing. Fable II released a week before the magnificent Fallout 3, after all, giving me only a short time in Albion before being blown away by the openness, freedom, and expansive world to explore in Bethesda’s somewhat wonky masterpiece, leaving Molyneux's world feeling a bit lacking by comparison. 

I would call my time with Fable II enjoyable, to be clear, but I would classify it as good, not great. The ending was lousy. The game world felt small. And it had some issues mechanically that took me out of the experience, such as the absolutely stupid relationship system based on absurd repetitions of dumb animations, or the occasionally frustrating, simplistic combat. 

Still, I liked the idea and the humor of the world, and I hope that Fable III might deliver a better overall experience. I must admit to being highly skeptical of Molyneux’s ability to make this happen, but I’m going to try to keep an open mind. In an interesting twist of fate, the tables are turned from two years ago. Fallout: New Vegas released a week before Fable III and a negative first impression of Obsidian’s lazy sequel leaves the door open to a reversal of fortunes. Can Fable III take back the crown and impress a hardened skeptic who wrties off Fable II as a loss and never even played the original Fable?

Let’s find out.

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Friday
Feb122010

Molyneux's World

A great prophet emerged yesterday from his Palace of Creation and deemed the populace worthy of more of his divine revelations. With tender voice and many sweeping hand gestures, he gently ushered in a wave of new truths for the riveted audience that lie in wait.

Yes, one Mr. Peter Molyneux has again emerged with more of his words of self-aggrandizement, attempting to stun the gaming community with the powerful force of his sheer arrogance. 

This is a man who has uttered language in the past such that it is rather surprising that he has not yet been crowned King of All Game Creators. How can someone who so clearly brings so much unadulterated innovation into an industry desperately calling out for his divine touch not be hoisted onto the highest podium available for all to worship?

The answer, it seems, lies in the fact that The Great Molyneux seems to have what might be described as a tenuous grasp on that thing which we call reality.

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