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Monday
Dec272010

Best of the Decade - The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

Platforms: GameCube, Wii

Release Date: November 19, 2006 (Wii version)

Publisher: Nintendo

Developer: Nintendo EAD

The announcement of The Legend of Zelda: Twilight Princess way back at E3 2004 was one of the most ridiculous game reveals of all time. Geeks everywhere basically lost their shit, screaming their lungs out and crying literal tears of joy.

While that level of emotional reaction may seem silly to some, there was good reason for it. There was something about that more realistic take on the beloved Zelda universe that fans absolutely fell in love with. The anger over Wind Waker’s art style largely subsided once people actually got their hands on it, but there was no denying that most were still aching for a return to the vision of Hyrule shown to us by the classic Ocarina of Time.

In that respect, Twilight Princess was a return to form and then some. It combined the realistic art style introduced by Ocarina with the darker tone of Majora’s Mask. By lifting Majora’s Mask’s shape shifting concept and altering it to suit its story, Twilight Princess also provided a hefty dose of something somewhat different from Zelda norm.

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Monday
Dec202010

Best of the Decade: Okami

Okami

Platforms: Playstation 2, Wii

Release Date: September 19, 2006 (PS2 version)

Publisher: Capcom

Developer: Clover Studio

Despite the immense popularity of the Zelda series, there aren’t as many competitors to the franchise as you’d think there might be. Epic adventure games full of dungeons and gadget collecting do show up every once in a while, but the Zelda series is largely left to itself.

This is a shame. The Zelda games are some of the best around, but that doesn’t mean there aren’t other compelling ideas that could be injected into its brand of adventure gaming. Wouldn’t it be nice if someone would take the basic framework of Zelda and rethink it, making it into a fresh, modern game that takes exciting liberties that the well-established and stagnant Zelda franchise can’t afford to?

Enter Okami.

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Monday
Dec132010

Best of the Decade - The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker

Platform: GameCube

Release Date: March 24, 2003

Publisher: Nintendo

Developer: Nintendo EAD

The Legend of Zelda series is often accused of being stagnant, of reusing the same tricks over and over again without embracing new ideas. Sure it’s true that most Zelda games feature a similar progression, set of weapons, and basic thematics, but if you look beyond the basics, this is a series that has actually done quite a bit to play around with the formula over the years.

Link’s Awakening brought the series to the portable realm and gave us a rather bizarre little story not at all like the Zelda norm. Majora’s Mask dared to take things in an even darker direction than Ocarina of Time. It featured a more touching storyline and played around with the accepted Zelda mechanics more than perhaps any other game in the series with its time-traveling antics. The handheld pair of Oracle of Seasons and Oracle of Ages saw Nintendo dare to hand the development reigns partially over to an outside studio. Phantom Hourglass showed us how much fun a Zelda game could be when controlled entirely via the touch screen.

The Wind Waker deserves to stand among these series entries that dared to be different. At a time when gamers were clamoring for more Ocarina, for more of that dark, brooding world they had come to love, Nintendo created a vibrant, colorful, and cheerful world that rubbed many the wrong way when it was first announced. Despite the initial skepticism, the world gamers eventually had the opportunity to explore in The Wind Waker is one of the most enthralling and memorable in Zelda history precisely because it was unique.

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Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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