Search

Entries in dragon age (6)

Tuesday
Mar292011

Dragon Age II Review - A heartbreaking misfire

There is no worse feeling a game can induce upon a poor, unsuspecting player than that of disappointment. Dragon Age II is guilty of this worst of gaming sins. It steps forward into the spotlight with a confident stride only to reveal hours later the moldy, rotting core lying within. Terrible games are easy to dismiss. Great games are easy to recommend. Those like Dragon Age II prove difficult, offering glimmers of hope bright enough to make me truly mourn the loss of what could have been. 

Dragon Age II is proof that even the best writer can have an off day.

Anyone coming into this game because of Bioware’s illustrious pedigree will find it curiously below par. Some of its shortcomings can be written off as bold attempts to do something different than the studio’s norm. They may not have worked, but perhaps they can at least be excused in the name of attempting the unexpected. Far less justifiable are those failures that come where this group of talented developers should be strongest; those that let its audience down precisely where it is expected to be at its best. 

To begin, let us examine the setting. A more generous mind could perhaps label Kirkwall as “intimate”. I think “small” is more accurate.

Click to read more ...

Tuesday
Feb082011

Daily Contemplation: Dragon Age II on Macs on day one

The Mac version of Dragon Age II will be available right along with the PC version on the game's release date, March 8. Not only that, but it will come on a hybrid disc that includes both the PC and Mac versions.

This probably isn't news, but it's the first I've heard of it. I do wish more developers would do this. Blizzard in particular has long been good about supporting the forlorn Mac gamer, but few other studios have been. I realize those that play games on OS X are a small percentage of a PC game market that's not terrifically healthy to begin with these days, but Apple fans are a loyal bunch and certainly appreciate when they're thrown a juicy bone like this.

Plus, as Macs run on Intel processors these days, it's easier than ever to create a Mac version of a game. I'm sure it's still no cakewalk, but the OS X gaming situation is certainly better than it used to be. Apple is putting passable graphics cards in even lower end machines and, with the advent of Steam for Mac and other digital download services, it's easier than ever for Mac gamers to purchase games for their OS of choice.

Strangely, there's no sign of a Steam version of Dragon Age II for the Mac yet. This is especially disappointing as, in today's increasingly multiplatform, digital world, it's a pain to be forced to purchase separate versions of the same game just to use it on all of your capable devices. Steam's terrific service allows you to purchase a game and not only easily install it on any computer you own, but also gain access to either the PC or Mac versions of anything you buy. It's one of the most consumer-friendly places to purchase games, and it's sad that Dragon Age II won't be taking advantage of that on the Mac side, at least at first.

In any case, good on Bioware for throwing Mac users a bone. Hopefully they'll respond in kind and actually purchase the game so this kind of thing will continue to become more prevalent. 

Monday
Mar082010

Mass Effect 2: An Examination of Character

Defining what makes a “good” character is relatively easy as long as you stick to useless generalities. It is someone that feels like a realistic human being. It is when you dive into the details that things become decidedly muddier.

Games are not a medium known for creating believable characters. This is somewhat perplexing considering that games have more untapped potential for this than any other medium in history. They can combine great writing, acting, and visuals with the unique element of interactivity. It is only recently that we are beginning to see games scratch the surface of what is possible.

Bioware has led the way in this area. Playing Mass Effect 2 makes it abundantly clear how far games have come. They continue to top not only most every other developer in the industry, but also themselves, in creating interesting, believable characters time and time again.

Yet, when I try to figure out exactly what makes their characterization so good, I can’t quite come to a solid conclusion. I know that they’re steadily getting better by examining my gut reactions to their characters. I enjoyed spending time with the Dragon Age cast more than most of Mass Effect’s crew. I don’t even remember Jade Empire’s characters. Mass Effect 2 seems on track to be their best effort yet.

Click to read more ...

Thursday
Mar042010

Mass Effect 2: The Beginning of a Journey

I have previously confessed to having an unusually strong attachment to fictional characters that is both troublesome yet wonderful, depending on the situation.

Despite my overly sympathetic nature, few games manage to go beyond this superficial attachment and produce genuine affinity for the character.

Dragon Age, with its supremely personalized nature and ability to role play to a surprising-yet-still-limited degree, is one example. This helps explain my roller coaster of emotions toward the end of the game: I actually cared about the character I was guiding there.

It may not come as much of a surprise, then, to hear that the other example that springs readily to mind is another Bioware game: Mass Effect.

Click to read more ...

Wednesday
Mar032010

Dragon Age: The End of a Journey

Having recently conquered Dragon Age after a period in which there was much uncertainty as to whether I would be able to accomplish this feat at all, I’m finding it difficult to compile my feelings on the subject.

Typically after completing the average game, and especially one of such length, I am simply bursting forth with opinions ready to enslave my unwilling fingers into inscribing them onto digital paper, lest they torment me from deep, dangerous recesses of my mind.

It would be inaccurate to say that I am at a loss for words with Dragon Age. It is simply that the words I am able to find require a notable amount of effort on my part to force them from their hiding places and, once found, they form a less coherent message than my typical instinctive reactions.

It took me a lot longer than is usual to come to the conclusion that I was ultimately happy with the way my Dragon Age journey ended. This result is still under careful analysis and many of the details are yet to be solidified, but I know that when I look back on my final moments with the game, I am happy. This is enough for now.

During my introspective moments looking back upon this epic adventure, I realized that I went through many of the same emotions that my character must have during her journey to the end.

I was left uncertain as to whether the choices I had made would result in building a future that I was happy with. As I saw the sacrificial decision I was going to be forced to make looming in the disturbingly near future, I wondered whether it was going to be worth it; I didn’t want my character to die just like she, if real, wouldn’t have wanted to die herself. I selfishly wished that I wouldn’t have to make this sacrifice so that my own future could be happier. And ultimately, through a surprisingly organic series of dialog choices that set events into motion that I was not expecting, I wondered whether letting someone else take my place was the right thing to do or whether I had been cowardly.

This genuine roller coaster of real emotions I felt as I worked my way toward the conclusion of the game is itself indicative of just how powerful this game was for me. Sure my concerns were for my ultimate enjoyment of my game experience and my satisfaction with the story I had helped weave for myself, not my own life or the fate of the land, but, intentionally or no, Dragon Age had tricked me into a set of emotions that fit almost perfectly with my story experience.

Fortunately I was able to accept this organic progression and be happy with the experience I ended up with. In fact, those points where my regard for the game may have fallen to their lowest points due to my concern about where things were heading ended up making the high points all the more impressive.

Dragon Age is a game far too long to sum up in one measly post. I can already feel the familiar torrent of words building up in my brain, begging to be released. It is taking a lot of my willpower to keep them at bay, but regardless of whether I can ever congeal my detailed thoughts into a coherent argument, it is not those details which are truly important.

This was absolutely not a game without fault. Clearly if it were I would not be having these troubles analyzing it. It is, however, a game that overcomes troublesome little details to provide an “experience”, something that is far grander than the little building blocks used to put it together. It is when you start looking too carefully at the blueprints that things start to get messy.

If you can pull yourself back a bit and examine it on an emotional level rather than a technical one, the real level on which stories ought to be examined but a luxury games are rarely afforded, you’ll find a game that weaves a compelling tale highly personalized to the individual that played it while managing to tie up nearly all of the loose ends that matter in a satisfying manner (with one distressingly major exception that I will refrain from discussing here for fear of diving into those pesky details I said I would avoid).

Few games manage to accomplish so much and I am glad that Dragon Age was able to prove itself worthy despite the heavy doubt I was throwing its way in my final hours with it.

As to whether Mass Effect is better or not, well... that’s an entirely different can of worms. Seeing as how I’ll soon have finished both Mass Effect 1 and 2 within a few months of each other, I’m sure I’ll be opening it soon enough.

I can’t wait.