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Entries in characterization (2)

Tuesday
Mar092010

Mass Effect 2: Friends or Foes?

My gigantic assembly of party members in Mass Effect 2 has me a little perplexed.

See, I like them all. They’re a fascinating bunch. Even the evil bastards that I don’t agree with are interesting (I’m looking at you, Jack).

But I can’t help but think that there’s something missing.

This is not a comment on the quality of the characters themselves. I have previously said that I think Mass Effect 2 has a high quality cast and I stand by that statement, but something feels off about the assembly.

It took me a little while to put my finger on it. My moment of revelation came when I finally got my old friend Tali back in my party again. It was nice to see a familiar face.

And that’s when it struck me. I don’t feel any camaraderie here. We may be a bunch of capable individuals working toward the same goal in a broad sense, but I wouldn’t dare call us a team yet. Hell, the only people I even trust so far are the two that were with me in the last game. I guess newcomer Jacob seems like a decent guy. Cerberus goon though he may be, his head seems to be in the right place at least. Miranda, on the other hand, I’m not so sure about. And she’s not the only one.

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Thursday
Mar042010

Mass Effect 2: The Beginning of a Journey

I have previously confessed to having an unusually strong attachment to fictional characters that is both troublesome yet wonderful, depending on the situation.

Despite my overly sympathetic nature, few games manage to go beyond this superficial attachment and produce genuine affinity for the character.

Dragon Age, with its supremely personalized nature and ability to role play to a surprising-yet-still-limited degree, is one example. This helps explain my roller coaster of emotions toward the end of the game: I actually cared about the character I was guiding there.

It may not come as much of a surprise, then, to hear that the other example that springs readily to mind is another Bioware game: Mass Effect.

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