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Entries in decade (29)

Thursday
Dec092010

Best of the Decade: Street Fighter IV

Street Fighter IV 

Platforms: Playstation 3, Xbox 360, Windows

Release Date: February 17, 2009 (PS3 and 360)

Publisher: Capcom

Developer: Dimps/Capcom

For a great many years, my heart belonged only to Soulcalibur. I dabbled with other fighting games from time to time, but I could never gather up the motivation to stick with any of them long enough to get past that initial awkward button-mashing phase that’s inherent to trying any new series in this genre.

Most of all I was mystified by the Street Fighter phenomenon. I’ve always had a love/hate relationship with Mortal Kombat, which is to say I hate the fighting but love the cheesy characters and world they inhabit, but the appeal of the series is clear enough: cheesy B-movie aesthetic and plenty of gore. Dead or Alive isn’t my thing, but it has lots of anime-inspired girls with giant floppy breasts in it so its success is easy to understand. 

But when I looked at Street Fighter I was never able to grasp the appeal. Everything looked too simple and too repetitive. And, as fighting games aren’t exactly known for their ability to ease in newcomers, every time I’d try to pick it up I’d get stomped on and write it off. I had no street fighting friends to convince me to stick with it. 

When Street Fighter IV came out, something clicked.

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Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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Tuesday
Dec072010

Best of the Decade - The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

Platforms: Windows, Xbox 360, Playstation 3

Release Date: March 20, 2006 (Windows and 360 versions)

Publisher: 2K Games; Bethesda Softworks

Developer: Bethesda Game Studios

Most of the games on this list were carefully chosen as modern experiences that still hold up as such. I have previously discussed my modernist mindset when it comes to gaming, a mindset that makes it difficult to enjoy certain older titles. In the fast-moving gaming industry, a game doesn’t actually have to be that old to feel aged. A glance at many PS2-era titles is proof enough of this. Even in just 10 years, games have come a long way indeed.

Oblivion is a good example of this. It wasn’t the first of its kind, as one need only look at its predecessor, Morrowind, to see where it came from. But Oblivion did represent a huge leap forward from anything that had come before. When it was released, it was definitively a “next-gen” open-world RPG. It was gorgeous, stunningly large, and complex. Perhaps it feels dated in some respects now, but Oblivion raised the bar when it was released and it’s telling that, even after all this time, few games attempt the sheer scale and depth it delivered. 

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Monday
Dec062010

Best of the Decade: Portal

Portal

Platforms: Windows, Mac, Playstation 3, Xbox 360

Release Date: October 9, 2007 (PC and 360 versions of The Orange Box)

Publisher: Valve Corporation

Developer: Valve Corporation

The phrase “short but sweet” isn’t often applied to video games. Most of the time there’s a perfectly good reason for this. Retail games tend to be expensive investments and most gamers expect a certain amount of length for their money. This doesn’t leave much room for those that wish to experiment with conciseness, but it’s an understandable concern. Spending $60 on a game that lasts two hours is rarely fun.

Portal slightly predates the downloadable game revolution that has made it possible for games such as Limbo and Costume Quest to experiment with providing less length for less money, but perfectly encapsulates the spirit of the movement.

Originally debuting as part of The Orange Box, Valve threw Portal into the mix as an experiment. Valve knew they had something good on their hands but didn’t know what to do with it. Downloadable games certainly existed at the time, but hadn’t quite proven themselves like they have in the last couple of years. They decided to stuff it into a compilation of proven successes as an added bonus and see what happened.

What happened was it turned into a verifiable phenomenon and solidified its place in the hearts of gamers everywhere.

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Sunday
Dec052010

Best of the Decade: Super Meat Boy

Super Meat Boy

Platforms: Xbox 360; Windows

Release Date: October 20, 2010 (360)

Publisher: N/A

Developer: Team Meat

I will readily admit that I’m a modernist when it comes to gaming. As I hope to demonstrate with this list, the last decade has been a tremendous one for my favorite hobby. Nearly every aspect of game design has improved by leaps and bounds over the last few generations. 

This development has come at a cost, however. I often find that it is difficult for me to appreciate games that were once thrilling and cutting-edge. They simply seem dated to me because of how far games have come over the years and I have trouble enjoying these games in a modern context.

I have great love and appreciation for classic games. I spent many hours playing retro titles of all sorts back when they were the latest and greatest. When it comes time to set aside my 360 and fire up my SNES, however, I usually find myself more frustrated than enthralled.

I have no lack of respect for retro games or the gamers that play them; quite the opposite in fact. My personal predilections simply relegate my love for these titles to that of distant spectator, save for the rare glorious exception.

This tenuous relationship with older titles is precisely what makes Super Meat Boy so special to me.

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