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Entries in psn (5)

Thursday
Jun022011

Multi-Playing

It has recently occurred to me that for what might be the first time in my gaming career, the majority of my current efforts are focused on multiplayer affairs. This is a confusing and unexpected turn of events. My normally reclusive self would be horrified if he knew about this new me, this me willing to dive into the perils of online gaming and risk loss against an army of foul-mouthed twelve-year-olds. 

To deny the truth would be futile, however. My time is currently split between Dirt 3 and Mortal Kombat, the latter of which I have developed a particular obsession with. Admitting that I am paying far more attention to multiplayer than is my norm is different from claiming something preposterous like having not battled a CPU in weeks. Nonsense. My presence in both games is still firmly rooted in a base of single-player used to warm up or pass the time in a less stressful manner.

Still, the fact remains: I’m playing nearly as much multiplayer as single player right now. That has almost certainly never happened before.

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Wednesday
May182011

Headsets and Headaches: Xbox Live's Redemption

I learned something today. It was a truth that sunk in slowly and reluctantly; that my years of conditioning fought until it could deny the obvious no more. I had long trained myself to believe precisely the opposite, but through little more than sheer luck and a sudden revelation, I discovered what should have seemed plain but that was hidden by my ingrained biases. 

The overabundance of headsets on Xbox Live isn’t actually a bad thing.

Hear me out. I know it may sound crazy at first. Before today I would have thought the same thing, but I now believe there is validity to the argument that Microsoft’s widespread dispersal of headsets with all their consoles may been a boon instead of a burden. 

The argument has long gone that gaming on Xbox Live is a chore. You slap on your cheap headset and have to suffer through countless arrogant morons spewing profanity and racial slurs while kicking your ass and making you wonder what’s wrong with the world. 

Let me be clear. All of that is still true. Dealing with the lowest common denominator on Xbox Live is still a cause of many migraines. There’s something about the aggression of online competition coupled with the relative anonymity of the online setting that seems to bring out the worst in people.

Most people.

It’s in this qualifying statement that we begin to see the upside to the proliferation of voice chat.

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Friday
Apr082011

Stacking Review - Miniature World, Full-Size Fun

We could use more games like Stacking. It’s charming, original, fun, and the perfect size for its ideas. Imagine Portal but with Russian nesting dolls. 

Double Fine’s latest downloadable morsel learns important lessons from the Portal school of game design. For a small fraction of full retail price, it delivers a compact experience that’s a good value without overstaying its welcome. It lasts long enough to charm you into loving it, but no longer. 

The question of value is one of the biggest issues the gaming industry is currently facing. Games can last anywhere between five minutes and hundreds of hours while costing as little as a dollar or as much as sixty. In other words, we spend a lot of time thinking about how much our games are worth these days and there’s no easy answers.

What is clear is that you don’t see many games like Portal. These gaming middle children, so to speak, can provide a dose of originality not possible with expensive games that have to play it safe while offering bigger budget thrills than what’s possible in the bargain bucket. 

The industry needs more great titles in this category, but it’s hard to find a place for them. Downloadable gems such as Limbo are leading the way in this area and Stacking will surely soon find its way into the hearts of many gamers as well for the same reasons as others of its ilk. Its concise tale packs the charm and satisfaction of a game many times its price.

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Thursday
Oct212010

First Impressions : Costume Quest

Costume Quest (XBLA, PSN)

Publisher: THQ

Developer: Double Fine

Release Date: October 19, 2010

Date of Play: October 19, 2010

Double fine has a bit of a troubled history when it comes to the sales of its stellar titles. Its wonderful blend of humor, original gameplay concepts, and terrific writing produces games that are critically acclaimed, but don’t sell all that well. This is a shame because Tim Schafer and company produce games that every gamer should be able to play and love and cherish.

With Costume Quest, Double Fine begins a new adventure into the realm of downloadable games. Potentially, this could be a match made in heaven. It allows Double Fine to express its wonderful weirdness in a more compact, cheaper form. Games such as these are less expensive both for the company to produce and for the consumer to purchase. This lower cost of entry has worked well for other downloadable titles that veer from the safety of the mainstream, so it could be the perfect fit for Double Fine’s unique brand of entertainment. Should this venture work out, not only might Schafer’s company have a brighter future ahead of it, but we might get to see more frequent releases from the company as well.

Can Costume Quest manage to condense the wonderment brought on by Psychonauts and Brütal Legend into a package that feels both worthy of the company’s history and of your $15? Let’s find out.

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Wednesday
Sep222010

First Impressions - DeathSpank: Thongs of Virtue (demo)

DeathSpank: Thongs of Virtue
PSN Demo
Release Date: September 21, 2010 (PSN); September 22, 2010 (XBLA)
Date of Play: September 21, 2010

  • It is hard to shake the feeling that I am playing the exact same game as the first DeathSpank. The title menu is the same, the menu music is the same, and the animated intro isn’t the same but it’s close enough. The whole thing feels like a rehash. That’s not necessarily terrible, but I hope there’s something more here. 
  • I wonder if your save carries over from the first or if they have some way of explaining why the mighty hero has randomly lost all of his cool shit and gone back to square one with his abilities. I won’t be able to tell without buying the full game, which I have not yet done, but I’m curious.
  • Just as I make a comment about the game perhaps lacking new ideas, I actually begin to play and the first weapon I pick up is a gun. Hmm. Intriguing. Not sure if that’s good or bad yet.
  • Come to think of it, the gun is just a retooling of the crossbow from the last game isn’t it? Never mind.
  • Already there’s a little prick of an enemy who likes to shoot me and then run away forcing me to blast it with my gun/pea shooter. I hate enemies like that. So annoying.
  • Unsurprising revelation: just like the first game, the dialog is the best part of this demo. I just hope it’s up to the quality of the writing of the first game. So far so good, though. I’ve already had a number of laughs. 
  • Oh great. The game is already resorting to bathroom humor. This is a good sign. Yeah. 

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