Search

Entries in editorial (6)

Monday
Jun202011

Indulgence Reigns: Creativity and Limitations

I’m not much for nostalgia. If you know me or have read my writing in the past, you’ve probably figured that out. I value my memories, but I’m perfectly content with leaving them in my head and moving on. I accept change as a positive thing. The gaming landscape shifts, new techniques are discovered, and things, in general, improve. 

Memories are vital. They are to be cherished. Clinging onto them in the foolhardy hope that things stay the same so as to relive those memories instead of embracing the creation of new ones, however, does nothing but harm both the medium of gaming and your enjoyment of it on a personal level.

That said, as glad as I am that we have gotten past some of the unfortunate design trends from the early days of gaming, there was a benefit to the stifling technological limitations that created so many of that era’s annoying quirks. Most creative minds will tell you that restrictions are great for the imagination. They’re annoying, sure, but they force you to be your best and to think outside the box. 

Well, the technology of gaming’s past was nothing if not restrictive. There’s an almost magical simplicity to the best the retro generations have to offer that modern games just can’t match.

The culprit is indulgence.

Click to read more ...

Wednesday
Jun082011

Defending the Wii

With the Wii U now visible on the horizon, I can already feel the skepticism bubbling under the surface of the gaming public. There’s a lingering shadow of failure over the Wii. Somehow, despite being the best selling console of this generation, people seem to think of Nintendo’s little white machine as an abysmal failure that didn’t satisfy. Somehow, despite providing a long list of some of the best games this generation, gamers angrily accuse Nintendo of giving them nothing to play.

If you bought a Wii and didn’t have anything to play, it’s your own fault. You were clearly one of the brainwashed masses that got caught up in popular sentiment and failed to see the terrific experiences lying on shelves right under your nose. Why do you think third party support was lacking? Because you brushed aside the great games that were given to you and didn’t buy them so developers eventually gave up. Did the system fail to live up to its potential? Oh hell yeah. Did it lack third party support (whatever the reason)? Yup. Was its release schedule spotty enough to keep it from being someone’s primary gaming system? Yes, this too.

But considering its relatively meager cost and the fact that no one I know or have ever heard of actually tried to use it as their primary gaming system, I think Nintendo deserves a lot of credit for what they actually did do right.

Click to read more ...

Tuesday
Jun072011

Time for a New Stage in Fighting Game History

Fighting games need to grow up.

They’ve had their moment in the spotlight. We’ve seen all there is to see of their current paradigm. I get it already, developers. Every female character is going to wear a slutty outfit. Schoolgirls in short skirts are fair game. Boobs are awesome. Violence is equally awesome. Long strings of complex commands completely unexplained by the game are the norm. Single player exists because it has to and is deserving of little to no focus.

I’m not saying the current state of fighting games is bad, I’m saying it’s time to move on. 

JRPGs get a lot of crap for being stuck in the past. Everything about them is stagnant. From character designs to save systems to menus to combat, all aspects of modern JRPGs could have come from a decade ago with almost no change.

The only reason fighting games aren’t getting the same level of shit for the same problem is that they’re not as popular. 

 

Click to read more ...

Thursday
Jun022011

Multi-Playing

It has recently occurred to me that for what might be the first time in my gaming career, the majority of my current efforts are focused on multiplayer affairs. This is a confusing and unexpected turn of events. My normally reclusive self would be horrified if he knew about this new me, this me willing to dive into the perils of online gaming and risk loss against an army of foul-mouthed twelve-year-olds. 

To deny the truth would be futile, however. My time is currently split between Dirt 3 and Mortal Kombat, the latter of which I have developed a particular obsession with. Admitting that I am paying far more attention to multiplayer than is my norm is different from claiming something preposterous like having not battled a CPU in weeks. Nonsense. My presence in both games is still firmly rooted in a base of single-player used to warm up or pass the time in a less stressful manner.

Still, the fact remains: I’m playing nearly as much multiplayer as single player right now. That has almost certainly never happened before.

Click to read more ...

Wednesday
May182011

Headsets and Headaches: Xbox Live's Redemption

I learned something today. It was a truth that sunk in slowly and reluctantly; that my years of conditioning fought until it could deny the obvious no more. I had long trained myself to believe precisely the opposite, but through little more than sheer luck and a sudden revelation, I discovered what should have seemed plain but that was hidden by my ingrained biases. 

The overabundance of headsets on Xbox Live isn’t actually a bad thing.

Hear me out. I know it may sound crazy at first. Before today I would have thought the same thing, but I now believe there is validity to the argument that Microsoft’s widespread dispersal of headsets with all their consoles may been a boon instead of a burden. 

The argument has long gone that gaming on Xbox Live is a chore. You slap on your cheap headset and have to suffer through countless arrogant morons spewing profanity and racial slurs while kicking your ass and making you wonder what’s wrong with the world. 

Let me be clear. All of that is still true. Dealing with the lowest common denominator on Xbox Live is still a cause of many migraines. There’s something about the aggression of online competition coupled with the relative anonymity of the online setting that seems to bring out the worst in people.

Most people.

It’s in this qualifying statement that we begin to see the upside to the proliferation of voice chat.

Click to read more ...