As one year transitions into the next, I find it a healthy and refreshing endeavor to look back upon the past year and reflect upon those experiences which touched me the most; to discover which games stood tall above the rest and, for one reason or another, made a lasting impression.
Over the next few days, I will be sharing my own personal list of the ten best games of 2009, followed by those that didn't quite make the top ten and even a few of my greatest disappointments of the year. These are in no particular order, but they are the games I found most worthy of praise. Reflecting upon them makes one thing clear: it was a great year for gaming.
With Forza 2, I discovered that, miraculously, I could actually like a racing sim. This was something of which I was not previously aware.
Still, Forza 2 was lifeless and not really built for the casual racer, even if it did manage to reel in a a few. The race events quickly began to drag, there wasn’t enough variety in race types or tracks, I was constantly forced to use cars I had no interest in to race on tracks I was growing bored with, and the whole thing just lacked style. I want to feel cool in a racing game, and Forza 2 was decidedly uncool.
But I give it credit for opening my eyes to the potential of the genre at least. And for being really cheap, because I got it used for next to nothing.
When I started reading about Forza 3, I got really excited. This sounded like my kind of sim game.
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