Best of 2009 - F.E.A.R. 2: Project Origin
As one year transitions into the next, I find it a healthy and refreshing endeavor to look back upon the past year and reflect upon those experiences which touched me the most; to discover which games stood tall above the rest and, for one reason or another, made a lasting impression.
Over the next few days, I will be sharing my own personal list of the ten best games of 2009, followed by those that didn't quite make the top ten and even a few of my greatest disappointments of the year. These are in no particular order, but they are the games I found most worthy of praise. Reflecting upon them makes one thing clear: it was a great year for gaming.
Sometimes what a game needs to succeed is not oodles of originality. Sometimes all it takes for a game to work its way into my heart is for it to know what it wants to be and to work its little butt off being as good at that as it can.
Little about F.E.A.R. 2, or its predecessor for that matter, is original. The creepy environments you wander through in the game include, off the top of my head, a hospital, an office building, a subway station, and an elementary school. If there was an alphabet of horror environments, I bet these would be A, B, C, and D they’re so common.
But it doesn’t matter.