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Entries by Brendan T. Smith (238)

Monday
Dec272010

Best of the Decade - The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

Platforms: GameCube, Wii

Release Date: November 19, 2006 (Wii version)

Publisher: Nintendo

Developer: Nintendo EAD

The announcement of The Legend of Zelda: Twilight Princess way back at E3 2004 was one of the most ridiculous game reveals of all time. Geeks everywhere basically lost their shit, screaming their lungs out and crying literal tears of joy.

While that level of emotional reaction may seem silly to some, there was good reason for it. There was something about that more realistic take on the beloved Zelda universe that fans absolutely fell in love with. The anger over Wind Waker’s art style largely subsided once people actually got their hands on it, but there was no denying that most were still aching for a return to the vision of Hyrule shown to us by the classic Ocarina of Time.

In that respect, Twilight Princess was a return to form and then some. It combined the realistic art style introduced by Ocarina with the darker tone of Majora’s Mask. By lifting Majora’s Mask’s shape shifting concept and altering it to suit its story, Twilight Princess also provided a hefty dose of something somewhat different from Zelda norm.

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Wednesday
Dec222010

Best of the Decade: Fallout 3

Fallout 3

Platforms: Playstation 3, Xbox 360, Windows

Release Date: October 28, 2008

Publisher: Bethesda Softworks

Developer: Bethesda Game Studios

Bethesda games are broken. There’s no way around it. I was intimately familiar with Oblivion’s brand of broken before their new project was even announced. Fallout 3 followed faithfully in its footsteps in being a technical mess of a game. If we’re being honest, most of Bethesda’s games would be laughed off of the shelves were it not for their one primary saving grace.

But oh what a saving grace it is.

Like its fantastical predecessor, Fallout 3 nails the feeling of an epic scope like no other game this side of World of Warcraft. It’s pretty safe to say that Bethesda’s games are the largest, most detailed worlds in all of gaming, at least on the single player end of the equation and perhaps beyond. Exploration is present in spades. There’s so much to do and see it boggles the mind. I may go back to WoW periodically for my “holy bejeezus this gaming world is huge” fix, but in my off months I’m playing games like Bethesda’s, and no one does them better than the studio that brought us Elder Scrolls.

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Monday
Dec202010

Best of the Decade: Okami

Okami

Platforms: Playstation 2, Wii

Release Date: September 19, 2006 (PS2 version)

Publisher: Capcom

Developer: Clover Studio

Despite the immense popularity of the Zelda series, there aren’t as many competitors to the franchise as you’d think there might be. Epic adventure games full of dungeons and gadget collecting do show up every once in a while, but the Zelda series is largely left to itself.

This is a shame. The Zelda games are some of the best around, but that doesn’t mean there aren’t other compelling ideas that could be injected into its brand of adventure gaming. Wouldn’t it be nice if someone would take the basic framework of Zelda and rethink it, making it into a fresh, modern game that takes exciting liberties that the well-established and stagnant Zelda franchise can’t afford to?

Enter Okami.

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Monday
Dec202010

Best of the Decade: Left 4 Dead

Left 4 Dead

Platforms: Xbox 360, Windows, Mac OS X

Release Date: November 18, 2008 (360 and Windows)

Developer: Valve Corporation

Publisher: Valve Corporation

Few competitive games manage to grab my attention. While I may like the idea of hardcore competition on paper, it kind of falls apart in the long run if you don’t practice. I don’t tend to stick with single games that long, so my dalliances with competitive play tend to be either fleeting or relegated to more accessible multiplayer setups (read: Nintendo). 

In the early part of the decade, this meant I was out of luck for multiplayer. The gaming scene was competitive or nothing. So I had the occasional fling with Halo and mostly stuck to playing by myself.

What I yearned for was more opportunites to work with friends rather than against them. Beating your friends into the ground can be immensely satisfying, even I know that. I’ve played my share of Smash Bros. and Soulcalibur matches. Playing a game along with a friend can be just as gratifying however, and the Playstation 2 era seemed to forget this. I was thrown a bone every once in a while, such as with the surprisingly fun Mortal Kombat Shaolin Monks, but was mostly left wanting.

Luckily this problem has been thoroughly rectified with the most recent console generation. Developers are finally creating more and more fantastic ways to play along with your friends, instead of against them, and co-op is finally an expected feature rather than a rare bonus. 

I can now happily join friends in Halo matches, beat up Yoshi with them in Smash Bros., rock out with them in Rock Band, and, of course, shoot zombies with them in Left 4 Dead.

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Saturday
Dec182010

Best of the Decade: Rock Band

Rock Band

Platforms: Xbox 360, Playstation 3, Playstation 2, Wii

Release Date: November 20, 2007 (360 and PS3)

Publisher: MTV Games, Electronic Arts

Developer: Harmonix

I still remember how stupid I felt walking through the mall back to my car with the gigantic box of plastic instruments tucked under my arm. For a brief moment, as the mall patrons stared at me with confused looks in their eyes, the thought occurred to me that perhaps spending a large wad of cash on peripherals with which to pretend I was playing music by following along to colored button prompts wasn’t exactly the coolest thing I could be doing with my money.

Once I got them all home and started playing around with them, I never looked back. 

Technically the only instrument the genre hadn’t seen was the drums, but putting all of the instruments together in one game was Rock Band’s real stroke of genius. Everything came together for one of the most brilliant multiplayer gaming concepts ever produced.

The Rock Band series is the culmination of Harmonix’s long quest to perfect the music game. They remain one of my favorite ways to relax and release stress. Even five years or so since the original Guitar Hero, it’s still just as fun to pick up a plastic guitar, fire up my imagination, and pretend I’m a rock star for a little while by jamming out to awesome music. There’s something primal and satisfying about the experience music games provide.

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