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Entries in reach (2)

Thursday
Sep302010

Tales from Reach: Death from Above

Whilst exploring the vast expanses of the planet Reach, my cute little Spartan caught the daredevil bug and decided it would be fun to jump off of a cliff. At first I just thought she was nuts. Maybe the beautiful view had overloaded her brain with too much pretty and she just couldn’t take it any more?

It was certainly a nice view all right. Well, except for the looming inevitable doom represented by the Covenant ships hanging in the background. But besides that very pretty.

It didn’t take me long to figure out what she was after, however. At the bottom of the cliff could be spotted the orange outline of an Elite, minding his own business, probably being bored because he hadn’t killed anything in quite long enough. 

She wanted to assassinate the bastard. From the top of the cliff.

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Wednesday
Sep152010

First Impressions - Halo: Reach

My First Impressions articles so far have been a little too much like reviews under another name, which was not the original intention. I wanted to  accurately chronicle my thoughts at the beginning of a play experience to analyze what games could do better from the outset and why, after just an hour or so of play, some games leave me drooling for more and others leave me cold. 
 
In order to better reflect my intention and not confuse these as reviews written far too early, I’m trying a format shift. I will record, via my trusty iPhone, my thoughts as I go along my first hour or so. I will then transcribe them here for you as accurately as I can so you can get a true picture of exactly what it was that was going through my head as I played. Nothing more, nothing less.
 
Let me know what you think of the change.
 

 

Halo: Reach
Single player campaign
Release date: September 14, 2010
Date of play: September 14, 2010
  • I’ve just started the campaign and I’m already immediately noticing some graphical glitches. This is hardly a new phenomenon for Halo, as I remember similar graphical weirdness with Halo 3, but I’m disappointed it hasn’t been cleared up. I see screen tearing, a little bit of choppiness, and other such distractions. I’m hoping it will go away, because I also immediately notice that this is a substantially better looking Halo than what I’m used to.
  • I haven’t heard but maybe two of the music tracks so far and I’m already impressed. I’m going to have to pay close attention to the music because I have a feeling it’s going to be good.

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