First Impressions - Halo: Reach
Wed, September 15, 2010 at 8:36 PM
Brendan T. Smith in 360, First Impressions, Video Games, bungie, first impressions, halo, microsoft, reach, single player
My First Impressions articles so far have been a little too much like reviews under another name, which was not the original intention. I wanted to  accurately chronicle my thoughts at the beginning of a play experience to analyze what games could do better from the outset and why, after just an hour or so of play, some games leave me drooling for more and others leave me cold. 
 
In order to better reflect my intention and not confuse these as reviews written far too early, I’m trying a format shift. I will record, via my trusty iPhone, my thoughts as I go along my first hour or so. I will then transcribe them here for you as accurately as I can so you can get a true picture of exactly what it was that was going through my head as I played. Nothing more, nothing less.
 
Let me know what you think of the change.
 

 

Halo: Reach
Single player campaign
Release date: September 14, 2010
Date of play: September 14, 2010

Conclusion: Halo: Reach makes a strong first impression, albeit one that is primarily dependent on familiarity. This definitely feels like Halo, no doubt about it. But I think it looks to be a better Halo, and I’ve only just begun to scratch the surface of what this game can offer me. Me and this game, I think we could go places. It’s still got some of the same quirks that bothered me about previous games, it is still Halo after all, but it seems much improved on its predecessors. 

Result: It’s just more Halo, but it’s a better Halo and that’s exactly what I wanted out of this game. I can’t wait to sink my teeth into more of this one, especially with friends in tow.

Article originally appeared on Zestful Contemplation (http://www.zestfulcontemplation.com/).
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