Search

Entries in 2 (20)

Wednesday
Mar032010

Dragon Age: The End of a Journey

Having recently conquered Dragon Age after a period in which there was much uncertainty as to whether I would be able to accomplish this feat at all, I’m finding it difficult to compile my feelings on the subject.

Typically after completing the average game, and especially one of such length, I am simply bursting forth with opinions ready to enslave my unwilling fingers into inscribing them onto digital paper, lest they torment me from deep, dangerous recesses of my mind.

It would be inaccurate to say that I am at a loss for words with Dragon Age. It is simply that the words I am able to find require a notable amount of effort on my part to force them from their hiding places and, once found, they form a less coherent message than my typical instinctive reactions.

It took me a lot longer than is usual to come to the conclusion that I was ultimately happy with the way my Dragon Age journey ended. This result is still under careful analysis and many of the details are yet to be solidified, but I know that when I look back on my final moments with the game, I am happy. This is enough for now.

During my introspective moments looking back upon this epic adventure, I realized that I went through many of the same emotions that my character must have during her journey to the end.

I was left uncertain as to whether the choices I had made would result in building a future that I was happy with. As I saw the sacrificial decision I was going to be forced to make looming in the disturbingly near future, I wondered whether it was going to be worth it; I didn’t want my character to die just like she, if real, wouldn’t have wanted to die herself. I selfishly wished that I wouldn’t have to make this sacrifice so that my own future could be happier. And ultimately, through a surprisingly organic series of dialog choices that set events into motion that I was not expecting, I wondered whether letting someone else take my place was the right thing to do or whether I had been cowardly.

This genuine roller coaster of real emotions I felt as I worked my way toward the conclusion of the game is itself indicative of just how powerful this game was for me. Sure my concerns were for my ultimate enjoyment of my game experience and my satisfaction with the story I had helped weave for myself, not my own life or the fate of the land, but, intentionally or no, Dragon Age had tricked me into a set of emotions that fit almost perfectly with my story experience.

Fortunately I was able to accept this organic progression and be happy with the experience I ended up with. In fact, those points where my regard for the game may have fallen to their lowest points due to my concern about where things were heading ended up making the high points all the more impressive.

Dragon Age is a game far too long to sum up in one measly post. I can already feel the familiar torrent of words building up in my brain, begging to be released. It is taking a lot of my willpower to keep them at bay, but regardless of whether I can ever congeal my detailed thoughts into a coherent argument, it is not those details which are truly important.

This was absolutely not a game without fault. Clearly if it were I would not be having these troubles analyzing it. It is, however, a game that overcomes troublesome little details to provide an “experience”, something that is far grander than the little building blocks used to put it together. It is when you start looking too carefully at the blueprints that things start to get messy.

If you can pull yourself back a bit and examine it on an emotional level rather than a technical one, the real level on which stories ought to be examined but a luxury games are rarely afforded, you’ll find a game that weaves a compelling tale highly personalized to the individual that played it while managing to tie up nearly all of the loose ends that matter in a satisfying manner (with one distressingly major exception that I will refrain from discussing here for fear of diving into those pesky details I said I would avoid).

Few games manage to accomplish so much and I am glad that Dragon Age was able to prove itself worthy despite the heavy doubt I was throwing its way in my final hours with it.

As to whether Mass Effect is better or not, well... that’s an entirely different can of worms. Seeing as how I’ll soon have finished both Mass Effect 1 and 2 within a few months of each other, I’m sure I’ll be opening it soon enough.

I can’t wait.

Wednesday
Jan132010

The 2009 List of Shame

The games below are not necessarily the outright worst games of the year. In fact, two of the three certainly are not. Frankly, I don't have the time, money, or incentive as a lone blogger to play what are actually the worst games put on shelves. Instead, these are the games that, for various reasons, made me very sad. And being a sad gamer isn't a fun thing to be.

Grand Theft Auto IV: The Lost and Damned (DLC)

The Lost and Damned wasn’t a bad game. From all accounts it was a well-constructed addition to the GTA IV universe, with an interesting storyline, new gameplay, and all that other jazz.

None of that is why the add-on made the List of Shame.

It was through playing The Lost and Damned that I realized I don’t have any desire whatsoever to play GTA IV anymore, and this made me sad.

Click to read more ...

Sunday
Jan102010

Best of 2009 - Honorable Mentions, Part One

And now for those unfortunate games that just didn't quite cut the mustard. In some alternate universe these could be just as deserving of a slot in the top ten, but for some reason they got left behind. They are grouped here so they can at least get some shot at the recognition they so clearly deserve.

Fallout 3 DLC

The elusive definition of a “good value” in gaming is getting trickier and trickier to define in these times of inevitable downloadable content, dirt cheap iPhone games, and digital distribution that sometimes costs inexplicably as much as a physical product.

I have not lost sight of the fact that the downloadable expansions for Fallout 3 have cost me nearly as much as buying the game new in the first place. This on top of the fact that I paid extra for the Limited/Collector’s/Special/Suckers edition, which is an entirely different maddening variable in the value equation.

Click to read more ...

Monday
Jan042010

Best of 2009 - F.E.A.R. 2: Project Origin

As one year transitions into the next, I find it a healthy and refreshing endeavor to look back upon the past year and reflect upon those experiences which touched me the most; to discover which games stood tall above the rest and, for one reason or another, made a lasting impression.

Over the next few days, I will be sharing my own personal list of the ten best games of 2009, followed by those that didn't quite make the top ten and even a few of my greatest disappointments of the year. These are in no particular order, but they are the games I found most worthy of praise. Reflecting upon them makes one thing clear: it was a great year for gaming.

Sometimes what a game needs to succeed is not oodles of originality. Sometimes all it takes for a game to work its way into my heart is for it to know what it wants to be and to work its little butt off being as good at that as it can.

Little about F.E.A.R. 2, or its predecessor for that matter, is original. The creepy environments you wander through in the game include, off the top of my head, a hospital, an office building, a subway station, and an elementary school. If there was an alphabet of horror environments, I bet these would be A, B, C, and D they’re so common. 

But it doesn’t matter.

Click to read more ...

Thursday
Sep172009

Best Mod Ever?

This is why I love the Internet.  Without it, I would never have heard about what is quite possible the most awesome fan-made game modification ever.  In fact, it probably wouldn't have gotten made in the first place.

And that would have been a damn shame.

Some guy decided to rerecord all of the sound effects from Half-Life 2 and replace them with... 

His own voice. 

That's 1,327 sound files, according to his YouTube video description, that are now some dude doing sound effects with his microphone.

This is one of the most entertaining YouTube videos I've seen in quite some time.  Major props to this guy.

Page 1 ... 1 2 3 4