When I heard that Alan Wake was planning to extend its story via downloadable episodes I was skeptical. I’m normally quite receptive to the idea of post-release content, paid or otherwise, but I have found that such content is often lackluster when appended to a story-heavy game.
Mass Effect 2, for instance, is a game I truly adored, but I haven’t bought a single one of its downloadable missions yet because they seem to miss the point somewhat. The grand story and character development are Mass Effect’s strong suit, but the post-release content has been weapon packs, self-contained missions with no lasting impact on the story, and halfhearted character additions to an already too-full roster.
Fallout 3 had mixed success. Its post-release plans were terrific, trickling content out every so often to keep players coming back to their delightful post-apocalyptic world, but the actual content was hit or miss. Broken Steel and Point Lookout were tremendous additions; The Pitt was above average and fun, but not perfect; and Operation Anchorage was entirely forgettable. I haven’t even played Mothership Zeta because it looks too much like Operation Anchorage in space.
It’s tough to take a story-driven experience, one that presumably shipped with a satisfying story arc meant to stand on its own, and add to that in any meaningful way with downloadable content. It’s not impossible, but even the best implementations, such as Point Lookout, tend to feel more like tacked-on side stories than legitimate additions to the game universe. This is often fine from a value standpoint. After all, there’s nothing wrong with paying a few bucks to get a little more mileage out of a beloved game. I’ve done it far too many times. It’s just disappointing that no one has figured out a smoother way to handle post-release content and story integration.
That said, there has never been a game in a more perfect position to do things right than Alan Wake. Its haunting story comes to a satisfying conclusion in the game proper but in a way that only a psychological thriller could. Like the best horror stories, it ties up the important arcs of its current story while leaving plenty of mystery open for future exploration. Take into account that the game is already split into convenient “episodes” and you have a tailor-made recipe for post-release content with a meaningful impact.
It’s almost like they planned it that way or something.
So does it deliver on its promise? Well, there’s good news and bad news.
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