First Impressions - Fallout: New Vegas
Fallout: New Vegas
Publisher: Bethesda Softworks
Developer: Obsidian Entertainment
Release Date: October 19, 2010
Date of Play: October 19, 2010
When I first heard that Bethesda was making a sequel to Fallout 3 set in their take on Las Vegas, I was immensely excited. When I read that it was being developed by Obsidian, which happens to include some members of the team that made Fallout 1 and 2, I was even more excited. Fallout 3 was a tremendous game, surely one of my all-time favorites. I spent easily 100 hours in that world, and I was certain that a sequel could convince me to spend 100 more.
The more I read about the game, however, the mroe worried I became. It seemed as if Obsidian wasn’t bothering to raise the bar. It seemed as if New Vegas lacked ideas of its own, as if it were simply recreating Fallout 3 as-is in a new setting. This was not discouraging enough to prevent a purchase, and even if true I’m sure I’ll still squeeze plenty of fun out of it, but going in I have to hope that there’s something more to this experience. As good as Fallout 3 was, it wasn’t perfect and two years have now passed since its release. I want something more than just Fallout 3 again.
Can New Vegas deliver or am I in for a serious sense of deja vu and a lot of the same problems back to haunt me.