Best of 2009 - Ratchet and Clank Future: A Crack in Time
As one year transitions into the next, I find it a healthy and refreshing endeavor to look back upon the past year and reflect upon those experiences which touched me the most; to discover which games stood tall above the rest and, for one reason or another, made a lasting impression.
Over the next few days, I will be sharing my own personal list of the ten best games of 2009, followed by those that didn't quite make the top ten and even a few of my greatest disappointments of the year. These are in no particular order, but they are the games I found most worthy of praise. Reflecting upon them makes one thing clear: it was a great year for gaming.
It’s nice to be reminded in this age of grit, dirt, grime, and seas of brown that colors are occasionally fun as well.
A Crack in Time not only stands proudly by its use of colorful visuals, but it does so in a way that creates what is undoubtedly one of the prettiest games of the year.
Not bad for a game that practically flies in the face of current mainstream artistic preferences.
Honestly I don’t really know what to say about this series that I haven’t said before except that it’s simply astounding that it’s still this much fun after so many iterations. No one other than Nintendo has managed to produce gameplay formulas that are this consistently entertaining. I’ve played and beaten every game in the series so far, making for eight games total including this one, and I’m still completely in love with it. That’s damn near a better track record than Zelda.